![]() There will be 4 new armor sets in the next update, which are the Trooperframe, Medicframe, and 2 secret ones. I'm way ahead of you in a lot of the new stuff upcoming in the next updateĪll shields in the next update will be aimable, but their durability will be nerfed. Very nice there are homing 1h too and a lot of cannons.And i almost forget, there are cool armors for several roles.Same, finally an axe that doesnt take a year to charge and hits normally.Įxtended Story is a nice mod too, maybe you could talk with someone to implement bosses and stuff? In the future i mean, just saying because this has a lot of potential. If i can leave a suggestion id like to see more Arm Cannons (maybe not many since the mod since to have quite a nice amount of them it seems)/Fists(martial arts maybe) and specially a shield that protects 360 degrees (maybe only on perfect blocks)/ one that attacks too.More anime techs would be insane too haha.A 1h mace(? ![]() Check out the included credits.I have to drop a comment after testing it, i like a lot this mod, thanks for making "fist" weapons (arm blade i guess) and other projectile 1h weapons that are insane too, plus shields, honestly on a game i spend a lot of hours on i like using all weapons and some mods just make 2h good, which i find boring. GitHub project version location is here: Ī great number of mods and features in FU are from contributors or other authors. If for some reason you want to hurl money at me for my labors: ĭon't use the Fandom one. Read the mod description information above for more details about how they operate now. So, if you find something missing you can feel free to add it in.Ī: Yes it is. Otherwise you can progress exactly as normal through the base game.Ī: The wiki is player maintained. The only true progression change is with EPP packs (see above sections for info on that). Q: Does FU affect the main storyline or game progression?Ī: No. Q: Does FU add quests/missions or bosses? The wiki link given on this page right after the FAQ is a good source of information. Exploration, experimentation.just seeing what sort of things lead to others and eventually ending up with a hard-core science lab. You just need to figure out what that source is. By the time you come back you'll have your starting planet visible and a quest to begin!Ī: Everything has a source. I recommend visiting the Science Outpost when this happens, which can be triggered from your shiplocker items. Because FU adds so many biomes it increases the time it takes to find the setup. It's in warp for like.ever.Ī: Starbound is generating a universe and looking for a starting system that fits exact specifications. Q: I seem to be taking forever to generate my starting planets. I recommend a clean universe, personally, but that's only if you absolutely want to have FU planets right near your starting location. So yes, it will work with your existing character. However, you will need to travel a fair ways away on your starmap in order to generate the new biome types. (or any possible variation of this question) Q: Do I need to delete my characters and universe before I start? Will it work with the character I already have? Do you see "Powered by Frackin Universe"? If so, you're good to go! When you launch starbound, look at the main menu screen. Ignore them at your peril.Ī: Quite simple. You've been warned.īelow in the spoiler are some important notes on installation, compatibility, etc. Start a NEW character for it so you don't ruin your favorite avatar. Note that this mod may impact existing characters. If using *modded* races, you will want the FU BYOS addon here įor install/uninstall and game version information click the spoiler. Want to support the project with donations? Click here: įor detailed instructions on using and keeping up to date with the GitHub version read Xylia's guide here: Want to help but can't code? Try adding to the Other Note: You no longer need FrackinRaces if you use FrackinUniverse. ![]() ![]() Note: If you do not have 1.4 of starbound installed, you cannot use FU. Open it, copy the contents to and attach that link to me in the forums or a PM. It can be found in starbound/storage/starbound.log. Please attach your starbound.log file, without it I cannot diagnose the problem.
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